CONFERENCE ABSTRACT
Seth Stallings* and Tamara Avant⁺
School of Health Sciences, Barton College, Wilson, NC, USA
*Student author, ⁺Faculty mentor
CITATION
Stallings, Seth; Avant, Tamara. (2026). Exploring differences in compassionate traits within adult virtual-pet hobbyists [Conference abstract]. Barton Journal, 1(1), 184–185. https://bartonjournal.org/vol-1-no-1/2026-cat4-article-no-032
Abstract
Tsai and Kaufman (2010) demonstrated that caring for virtual pets (i.e., consistent interactions between children and a virtual pet dog) led to greater empathetic/humane behavior. This study examined compassionate behavior in adult fans of virtual pets (V-Pets) by examining how differences in playing behavior may be connected to participants’ levels of compassion. A survey was sent out to online spaces dedicated to V-Pet hobbyists (e.g., websites and discussion forums), asking participants (N = 303) about their favorite parts of interacting with V-pets, followed by the 5-point Compassion Scale (2019). Findings show overall high total compassion scores (M = 4.09, SD = 0.47). Those who reported caretaking as a preferred way of play scored significantly lower on the common humanity subscale (M = 4.27, SD = 0.58) than those who did not (M = 4.41, SD = 0.54), F(1, 301) = 4.48, p < .05. Common humanity scores were also influenced by how they reported playing with V-Pets; those who used both sites and devices showed the lowest mean common humanity scores (M = 4.06, SD = 0.64), followed by just devices (M = 4.29, SD = 0.59), with V-Pet site players having the highest common humanity scores (M = 4.40, SD = 0.53), F(2, 300) = 4.76, p < .01. These findings suggest that higher common humanity scores may impact how adults choose to interact with V-pets, and the preference of V-pet sites, which have more inherent human interaction, over devices, which can be operated individually and without additional social interaction.
Keywords: virtual pets, compassion, social interaction
References
Tsai, Lily & Kaufman, David. (2014). Interacting with a computer-simulated pet: Factors influencing children’s humane attitudes and empathy. Journal of Educational Computing Research. 51, 145–161. doi:10.2190/EC.51.2.a
Pommier, E., Neff, K. D., & Tóth-Király, I. (2020). The development and validation of the compassion scale. Assessment, 27(1), 21–39. doi:10.1177/1073191119874108

